Saturday, December 14, 2013

Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots

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Mitsurugi Kamui Hikae is an action game developed by the indie developer Zenith Blue that made an appearance at Comiket 84. In this PC brawler, you play as a girl named Misa who owns a holy sword and is chasing a former comrade named Suzuka, who posseses a demon blade that she used to kill their teacher.

Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots

As Misa, you will use your sword to slice and rip apart waves of enemies on a circular battle field. Your sword gauge will gradually decrease when you fight with your sword and increase when you fight with melee attacks, forcing you to mix it up.

Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots

Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots

Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots

When one or more enemies are blinking red, you can unleash your special attack in which you sheathe your sword and instantly kill every weakened enemy, samurai movie-style. As you kill enemies, you gain skill points that you can use to upgrade your stats and learn new techniques.

Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots

Mitsurugi Kamui Hikae is available now for PC for 1,980 yen.

Indie Game Mitsurugi Kamui Hikae Is About A Samurai Schoolgirl Killing Robots


Read more stories about Mitsurugi Kamui Hikae & PC & Screenshots & Videos on Siliconera.

Friday, December 13, 2013

Himura Kenshin And Ichigo Kurosaki Join J-Stars Victory Vs.

Himura Kenshin And Ichigo Kurosaki Join J Stars Victory Vs.

Two more characters have been announced for J-Stars Victory Vs. via Japan’s Weekly Shounen Jump magazine—Kenshin Himura from Rurouni Kenshin and Ichigo Kurosaki from Bleach. (via: Game Nyarth, AP Forums)

The two will join previously announced characters such as Goku, Toriko, Luffy and Naruto in the 3D fighting game.

J-Stars Victory Vs. is in development for PlayStation 3 and Vita.


Read more stories about J-Stars Victory Vs. & PlayStation 3 & PlayStation Vita on Siliconera.

Wednesday, December 11, 2013

Game Center CX The Movie Set For Spring 2014

Game Center CX: The Movie Set For Spring 2014Game Center CX is a long running show where Arino plays (and sometimes suffers through) retro games. Viewers watch Arino complete challenges occasionally with help from his "interns."

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Game Center CX has been on the air for ten years and Chief Arino will get a full movie in spring 2014.'Also, Namco Bandai is making a new Game Center CX video game with Kokuga developer G.rev for Nintendo 3DS. Xseed brought over the first Game Center CX game as Retro Game Challenge, but skipped the second title.


Read more stories about Game Center CX & Nintendo 3DS on Siliconera.

Friday, December 6, 2013

Final Fantasy XIV A Realm Reborn Has Some Impressive Looking Bosses

Square Enix have shared a new video for Final Fantasy XIV, titled 'Primals Unleashed,' showing off the Primal enemies, magical beings who serve as high-level bosses in the game. Watch the video below:

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Final Fantasy XIV: A Realm Reborn is slated for release on August 27th. Early access will kick off on August 24th.
Final Fantasy XIV: A Realm Reborn Has Some Impressive Looking Bosses


Read more stories about Final Fantasy XIV & PC & PlayStation 3 & PlayStation 4 & Videos on Siliconera.

Thursday, December 5, 2013

Fairy Fencer F Will Be Bursting With Cinematic Special Attacks

Fairy Fencer F Will Be Bursting With Cinematic Special Attacks

We recently showed new screenshots for Fairy Fencer F, courtesy of Compile Heart, which revealed a new Fencer named Harler, a mad scientist who appears to dress sloppily and yet still attractive. The latest issue of Dengeki PlayStation gives us a peek at the game’s battle system.

Fairy Fencer F Will Be Bursting With Cinematic Special Attacks

Enemies will have HP bars above their heads. This will help you decide on whether you should take on enemies one at a time or try to go for multiple kills at once.

The Tension Gauge can be seen as a purple half-circle bar around the character icon to the right of the screen. The character’s Tension will be affected by actions such as defeating enemies or taking damage. When the gauge is higher, the character’s attack increases. When it is lower, their defense becomes lower.

On the lower-right part of the screen, is a command wheel. There are several basic commands such as Skill, Item, Switch, Fight, and Defend. However, there are two mystery commands called “Serious” and “Fairize”, which Compile Heart will be revealing in the near future.

Fairy Fencer F Will Be Bursting With Cinematic Special Attacks

In addition to the basic battle commands, Dengeki PlayStation also reports that each character will have their own highly destructive special attacks that will often be able to take out enemies in one blow. These special attacks will have their own cinematic scenes without any icons or indicators getting in the way of all the flashy explosions and effects.

Fairy Fencer F is slated for release on September 19 for PlayStation 3.


Read more stories about Fairy Fencer F & PlayStation 3 on Siliconera.

Wednesday, December 4, 2013

DuckTales Remastered Hands-On Exploring The Amazon Stage

DuckTales Remastered Hands On: Exploring The Amazon Stage

DuckTales Remastered was all over the place at E3. One could find its presence at Capcom's own booth, as well as Nintendo's booth, and even at Sony's booth tucked in with other third-party titles.

The Transylvania stage that ushered in the game's debut was available once more, along with a second stage, The Amazon, which generally speaking is the first level that most players began the original game with. And like the other environment, it helped to illustrate the changes to the HD revamp, although in a slightly different manner.

Transylvania mostly highlighted the brand new story, including far more interactions with both your friends (your nephews, the Beagle Boys), as well as brand new mini boss encounters. The overall layout of the castle remains largely the same as before, save for some extra breathing space, plus the added mine-cart riding segment.

DuckTales Remastered Hands On: Exploring The Amazon Stage

Like Transylvania, The Amazon stage, too, has extra bits of story but in a slightly different manner. And it also has changes to the environment, but in a far more dramatic fashion.

Connected to both points are additional bits of treasure, large coins, which Scrooge comes across, strewn among the normal assortment of loot. Encountering one initiates a monologue of sorts, plus some chatter with Launchpad McQuack, and while it still cool to hear Alan Young do what he does best, at the ripe young age of 93, it did grind the proceedings to a total halt.

At least the asides in Transylvania were interactions with a wide variety of characters. The Amazon, instead, featured Scrooge simply waxing philosophical about hidden treasure. Then again, perhaps I was just in a rush, given that I was in the middle of a busy E3 show floor, eager to move along, so I could play something else, and the person behind me could get his taste of DuckTales. Thus, I began to avoid treasure, lest the game slowed down again.

DuckTales Remastered Hands On: Exploring The Amazon Stage

Bad move. Diehard fans might remember a part of the level in which, after going up a couple of screens via some vine climbing, you proceed left by jumping across the tops of some stone totems. In Ducktales Remastered, however, you're supposed to go to the right, where you find' nothing. Instead, you see a circular wheel in which one is supposed to have those large coins I had been purposefully avoiding. Drat.

I then had to backtrack, which made sense in Transylvania, since there's the magic mirror system that is designed to throw the player all over the place, but in The Amazon, it was a bit of an annoyance. This coupled with the somewhat extensive dialogue meant a game that is far slower-paced than one might be used to.

It's obvious that this is a means to help slow things down and maximize one's dollar; given the size of the game, which remains relatively the same as the original, and how much the game will cost, WayForward might be trying other tricks to help pad out its length. It is what it is, and it's worth pointing out that the dollar amount (or Microsoft Points) that Ducktales Remastered with be asking for will ultimately be cheaper than the original NES cart's retail price.

DuckTales Remastered Hands On: Exploring The Amazon Stage

The Amazon also brings to the forefront another issue that some people had with their first taste of Ducktales Remastered, and that's the control. Jumping, primarily with the pogo stick, and especially when dealing with the enemy, just felt off before, but here it felt even more awkward. The problem wasn't as noticeable when at the castle, since the number of enemies was fairly limited on that end—plus their movement was on the slower side.

But here, in The Amazon, you have those apes that move a fair bit faster on the ground, bees that come at you in the air at the most inopportune times, and piranha plants that are placed right where next to where you need to jump. The enemy placement largely resembles where they were before and it still makes total sense, but jumping on or around them is a bit of a pain.

It's especially worse when you have the part in which the ground is nothing but thorns, so one must pogo jump across and also avoid enemies. I figured my skills might be rusty, but I found myself dying over and over and over again. This was with the Xbox 360 controller, and I wondered if it might feel different on something else, like the Wii U's GamePad, so I decided to give that a go.

DuckTales Remastered Hands On: Exploring The Amazon Stage

The verdict? Better. The controls still feel different' jumping is still ever so slightly flighty and delayed, but I found myself not struggling as much as I did on the Microsoft's controller.

At this point, diehard fans of the original might want to take note that Ducktales Remastered is yet another one of those modern remakes in which a lot of additional content has been added that might not appeal to those who are too old to care about additional story and puzzles (or, to be more exact, have the time). Also, the jury is still out on the controller, although I will more than likely not be getting the 360 version.

At the end of the day, the game is still exceptionally pretty, and if you thought Jake Kaufman did an amazing job with his remix of Transylvania, then you haven't heard anything yet. His take on The Amazon them must be heard to be believed, making the anticipation for the eventual reveal of The Moon's music all the greater.


Read more stories about DuckTales Remastered & PC & PlayStation 3 & Wii U & Xbox 360 on Siliconera.

Tuesday, December 3, 2013

Dragon Age Inquisition Gameplay Trailer

BioWare has released some gameplay material of its upcoming RPG Dragon Age: Inquisition.

It appears that one thing Bioware wanted gamers to come away with was that the fighting structure has changed: From a closed-in environment to a more open-world combat. The world is huge and vast which allows players freedom in how they choose to approach any battle.

'At the heart of all this is the idea of making sure you're in control of everything that's happening,' said Mark Darrah, executive producer on Dragon Age: Inquisition. 'In Dragon Age II, the story and combat happened at you. Here, you're making things happen. Everything we've done with this game' exploration, combat design, deeper crafting'it's about giving you the ability to act.'

If this sounds to Elder Scroll-ish to you, don't fret. Instead of one solid world with a huge area to explore, Dragon Age: Inquisition will take players to different parts of the world, transporting them to different areas and climates.

'Inquisition keeps sending you to new places,' creative director Mike Laidlaw said. 'There are new spots that open up as the story progresses, as you explore more. You start to get more leads, more information, and that draws you to new and tougher locations.'

One of the factors that surprises us was that the enemies in Dragon Age: Inquisition will not be leveled to match how you progress. This means there are different parts of the world that feature high-powered enemies ' much like classic RPGs. This does mean that if you by accidentally venture into a territory that has high-level enemies, chances of you returning are very slim.

'I want players to say, wow, that's an enormous dragon and I can't kill him right now,' Laidlaw said. 'But I'm gonna gear up and bring the right party, learn the right abilities, and we're going to go dragon slaying later. Other times, you'll come across a few low-level bandits and you'll get the satisfaction of just taking them out.'

Dragon Age: Inquisition will launch in 2014 on Xbox One, PlayStation 4, PlayStation 3, Xbox 360 and PC.


Dragon Age Inquisition, EA, News, Trailer

Monday, December 2, 2013

Day One of EVO 2013

Day One of Evolution (EVO) 2013 started today, and competitors from all around the world gathered to test their skills against one another and battle for the crown of their respective games.

The venue for EVO was at the Paris Hotel in Las Vegas, and this place is huge. There are three rooms that EVO took over: The main conference room, a side conference room and a panel room. The main conference room will host the finals for all of the games, the side conference room is hosting the side tournaments for the casual players as well as some booths and the panel room for the panels including Assist Me! (web series tutorials) and Street Fighter.

In the side conference room, the main spectators were Madcatz with a demo of Killer Instinct and some items to purchase, an anime booth selling fighting game paraphernalia from gaming franchises like Street Fighter and Super Mario Bros (for the Super Smash Bros. players), Atlus showing off their new game Dragon’s Crown and booths showing off other new games like Dive Kick, Spy Party and many others. There was also a demo of the Oculus Rift (read the full preview here) and many cosplayers dressed up as our favorite characters such as Ryu, Scorpion, Reptile, Yu, and Chun-Li (to name a few).

Three games are making their debut to EVO this year: Persona 4 Arena, Injustice: Gods Among Us, and Super Smash Bros. Melee. Keep an eye on the coverage of those finals.

Keep your eye on GAMINGtruth for more coverage on EVO 2013, including thoughts on the Oculus Rift, Dragon's Crown, and Killer Instinct.


assist me, cosplay, demos, EVO 2013, Injustice, killer instinct, person 4 arena